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- #GURPS 3RD EDITION CHARACTER SHEET INTERACTIVE HOW TO#
- #GURPS 3RD EDITION CHARACTER SHEET INTERACTIVE FREE#
(this probably depends on the Character Sheet template you use.for me, what worked &]]
#GURPS 3RD EDITION CHARACTER SHEET INTERACTIVE FREE#
Add any emotes as desired, or /w gm the macro to keep the players' chat boxes free of clutter. one of a bunch of identical critters), add their speed manually or have one as your "control" critter and add that one to the tracker, using its speed for all identical tokens. For tokens without a character sheet (e.g. In order to use this, the selected token must have the attribute "Basic Speed" on its associated character sheet. (Might not apply if you use the character sheets) To add characters quickly to the turn order based on their Basic Speed, you can use the following macro. Include the basic rules for each condition on the card. They can then pull them from the deck into their "Hand" to remind them of their current conditions. Note: The bulk of this section was written in 2015, so is likely heavily outdated.Ĭreate an infinite card deck for the various GURPS conditions (stunned, wounded, bleeding, etc) and make it fully available to the players. There is a bit of a learning curve however. Fog of War & Dynamic Lighting: add a lot to the atmosphere of the VTT and can be used (even on outdoor maps) to simulate line of sight as well as limited vision due to ranged light sources.
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GM opacity: To adjust how see-though the GM layer's object are.Fog of War: Grays out places players visited previously, but doesn't see currently.Opacity: To the taste of the players the grid should be visible, but unobtrusive.Show labels Sometimes can be heavy on the eyes, but in situations where some player characters are hidden, it's useful because you can whisper them their coordinates and have feedback like "I am moving to Hex V18".Type: Both Hex Grids are equally effective.Diagonals: Manhattan gives the best results, where every adjacent hex's center is 3 feet away.Grid: Enabled, size 0.6 units, to match the scale of maps that use 5-foot squares.Background: I like to keep it a simple white.For Hexcrawls, figure out your campaign setting's worst-case distance for a half-day of travel, and use that as your maximum hex distance. Scale: 1 hex should be 3 feet (or 1 meter if using books published with metric units) when using standard rules.
#GURPS 3RD EDITION CHARACTER SHEET INTERACTIVE HOW TO#
Here are suggestions on how to set your maps to work appropriately for GURPS.